• about the course
  • syllabus
  • readings
  • calendar
  • course material
  • assignments
  • director’s cut

Fiction, Game, World

~ English 436, summer '12

Fiction, Game, World

Category Archives: course material

the semiotic ghosts of futures past

18 Monday Jun 2012

Posted by noendofneon in course material

≈ Leave a Comment

  • Wired‘s feature on the futures that never happened
  • present-day consumer goods as might have been imagined in the ’70s

The Astounding World of the Future!:

 

Imagining the PC in 1967:

 

The future AT&T will bring you:

montage and the Kuleshov effect

15 Friday Jun 2012

Posted by noendofneon in course material

≈ Leave a Comment

 

some Portal goodies

12 Tuesday Jun 2012

Posted by noendofneon in course material

≈ Leave a Comment

POrtal: Terminal Velocity from Jason Craft on Vimeo.

 

 

 

 

 

sadly, you are not a monster

08 Friday Jun 2012

Posted by noendofneon in course material

≈ Leave a Comment

Grover breaks the fourth wall some more (thanks, Amy):

it’s aallllll in the gaaaaame, but how long must we plaaaaaay?

05 Tuesday Jun 2012

Posted by noendofneon in course material

≈ Leave a Comment

Spoiler alerts, but even so, funnyordie’s The Wire musical is pretty much sublime:

The Wire: The Musical with Michael Kenneth Williams from Michael Kenneth Williams

she’s a star

05 Tuesday Jun 2012

Posted by noendofneon in course material

≈ Leave a Comment

 

(lyrics)

the Tetris effect

05 Tuesday Jun 2012

Posted by noendofneon in course material

≈ Leave a Comment

The Tetris effect is a perceptual phenomenon that occurs when people spend extended periods of time playing video games. The phenomenon is called the Tetris effect because it was first noticed by players of the game Tetris. After these players spent hours and hours playing Tetris, which involves moving different shaped configurations of blocks around so that they fit together into neat rows, they found that when they reemerged into the real world, the gameplay had restructured their thought processes, the way they saw and experienced their surroundings; the line between the game world and the real world had blurred. When they closed their eyes to go to sleep at night, the players would see hazy afterimages of the colored configurations falling slowly in interlocking patterns, building imaginary towers which rose into the sky higher and higher and then fell as they fit together and the rows of blocks cleared, the game going on and on against the black screen of their minds without their control, without them being able to quit.

—Justin Wolfe’s “The Tetris Effect”

playing games with games

04 Monday Jun 2012

Posted by noendofneon in course material

≈ Leave a Comment

  • first person Tetris!
  • Tetris heaven (from xkcd)
  • freakishly good Tetris-playing
  • Passage creator’s statement

all the pieces matter

01 Friday Jun 2012

Posted by noendofneon in course material

≈ Leave a Comment

Avon visits the pit:

 

“Shit went bad. She took two for the company. That’s the only lesson here.” (or: “it’s all in the game,” Bill Rawls Edition)

 

“Where’s Wallace, String?!  String!  Where the fuck is Wallace?!”

 

Wrapping it up:

hard as you try, you still can’t go nowhere

30 Wednesday May 2012

Posted by noendofneon in course material

≈ Leave a Comment

← Older posts

♣ Archives

  • June 2012
  • May 2012
  • March 2012

♣ Recent Posts

  • the semiotic ghosts of futures past
  • storify project (/paper #2)
  • montage and the Kuleshov effect
  • some Portal goodies
  • sadly, you are not a monster

♣ Categories

  • assignments
  • course material
  • meta

♣ Links

  • #ENGL436
  • film research guide
  • lit/crit research guide
  • MLA formatting guide
  • Twitter class list

♣ class tweets

For this Twitter Tracker search widget to work you need to authorise with Twitter in "Dashboard" -> "Settings" -> "Twitter Tracker Auth".

♣ Adam's tweets

For this Twitter Tracker profile widget to work you need to authorise with Twitter in "Dashboard" -> "Settings" -> "Twitter Tracker Auth".

Recent Posts

  • the semiotic ghosts of futures past
  • storify project (/paper #2)
  • montage and the Kuleshov effect
  • some Portal goodies
  • sadly, you are not a monster
  • it’s aallllll in the gaaaaame, but how long must we plaaaaaay?
  • she’s a star
  • the Tetris effect

Recent Comments

  • fiction, game, world - no end of neon on about the course
May 2025
M T W T F S S
 1234
567891011
12131415161718
19202122232425
262728293031  
« Jun    

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Proudly powered by WordPress. Theme: Chateau by Ignacio Ricci. Header: "Map of the Old World" by William Beem.